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A client can cheat using this method by acting as if it is suffering from high latency; the outgoing packet is forged by attaching a time-stamp that is prior to the actual moment the packet is sent, thereby fooling other clients into thinking that the action was sent at the correct time, but was delayed in arrival. World-hacking is a method or third-party program that enables a user to exploit bugs and to view more of a level than intended by the developer.A common aspect of real-time strategy games is the player's partial limitation or complete inability to see beyond the visibility range of individual game objects that are under their ownership (typically units and structures); this concept is controlled by a mechanism known as the fog of war.World-hacking usually enables the user to bypass this mechanism, either by removing it entirely and/or by rendering objects through the fog that would not normally be visible.In multiplayer modes, this allows for a distinct advantage against the other players who are subject to the intended settings.More advanced methods are firewall or router rules that apply bandwidth shaping and network latency, a cheat is able to adjust limits on both bandwidth and latency to stay relevant to a P2P network yet have considerable advantage over other players.
Other methods, called a software or wireless lag switch, involve using a computer program.This targeting works regardless of whether the opponent is behind walls or too far away to be seen directly.Some servers allow inactive players to spectate, watching the game from the viewpoints of the active players.Some aimbots and triggerbots attempt to hide from spectators the fact they are being used through a number of methods, such as delaying firing to hide the fact it shoots the instant an opponent is in the cheater's crosshair.Some Triggerbot programs can be easily toggled on and off using the mouse or keyboard.
One method is by attaching a physical device, called a hardware lag switch, to a standard Ethernet cable.